Three Proposal For Sir Mazlan (Week 2)
FYP1
Project Proposal 1 [Rejected!!]
Title
The Modern
Alchemist
Abstract
Start
with a basic element like water, air, earth and fire to create another
element. For example when combining water and air you will get rain. All the
alchemy will be in a modern laboratory.
Target
Audience
Children
and young adult
Goal
The goal of this
application is to improve creativity as users need to think of the possible
element that can be combine to create a new element.
It also helps users to develop interest in
chemistry. This is because users will be experience alchemy that contributed
to the development of modern chemistry and medicine.
The virtual
application will allow the user to understand more about element. User will
be able to interact with the pictograph that brings the meanings behind each
element and how it was made and other information.
Objectives
-
To
immerse the user through realistic visual and audio effects
-
To
understand different element and combine to create new element
-
To allow
user to develop creativity and interest of chemistry through VR application
Benchmark
Description
On the starting page before the user starts
the VR application, there will be a brief introduction of the application and
also a list of instruction on how the user can navigate and interact with the
objects within the environment.
User will be given four basic element and
continue to combine among it to get a new element. The element will be view
in 3D with audio and also the meaning of the element. Users will drag one
element with another element to create new element. If wrong element
combines, there will be failed notifications. If all elements have been
found, user will receive achievement.
The applications will be using Oculus Rift,
leap motion and headphones.
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FYP1
Project Proposal 2 [sir don't see any potential but if i really want to this one, i need to research more and get approval from sir]
Title
The Blind
Adventure
Abstract
An
adventure where user needs to find the way using directional audio cues.
Target
Audience
Children,
young adult and adult
Goal
The goal of this application is to allow
user to experience a journey where users depends on their hearing like a
blind people. It also will help the sense of navigation through sound.
VR technologies help normal people to have
the awareness of how blind people use their sense to move around.
Objectives
-
To immerse
the user through audio and visuals.
-
To
allow users to understand the importance of our sense
-
To
allow users to navigate through the adventure
Benchmark
Description
Detailed
description of the application. What
are 2 levels? What will happen in both
levels? Describe how will the user
interact with the application? Input/output technology used?
On
the starting page before the user starts the VR application, there will be a
brief introduction of the application and also a list of instruction on how
the user can navigate and interact with the objects within the environment
Level 1 is where users know what their
objective and applying what they understand about the application and the
journey start.
Level 2 is where users understand more
about the story and solve the entire obstacle and meet the ending.
This application will be using Oculus Rift,
Xbox controller and headphones.
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FYP1
Project Proposal 3 [sir see the potential and approve this one but need to research more, why it need to use VR applications, more benchmark, what other awareness game]
Title
Autism Spectrum
Disorder
Abstract
Users
can understand more about Autism as they will be playing through an Autism
eye.
Target
Audience
Young
Adult and Adult
Goal
The goal of this
application is to allow user to experience the symptoms of Autism person.
Users will be more aware of an Autism person.
This application help to spread awareness
of Autism and less misunderstanding would occur.
This virtual application would allow the
user to interact with action and understand how Autism works and how we could
be more understanding.
Objectives
-
to
immerse the user through realistic visuals and audio effects
-
to
understand the message behind every action
-
to
allow user to easily access about Autism Spectrum Disorder through web based
VR application
Benchmark
Description
On the starting page before the user starts
the VR application, there will be a brief introduction of the application and
also a list of instruction on how the user can navigate and interact with the
objects within the environment.
User will be doing some action and choices
through the application.
User will be using controller/keyboard and
view through PC screen.
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