Three Proposal For Sir Mazlan (Week 2)

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FYP1 Project Proposal 1 [Rejected!!]


Title
The Modern Alchemist


Abstract
Start with a basic element like water, air, earth and fire to create another element. For example when combining water and air you will get rain. All the alchemy will be in a modern laboratory.  


Target Audience
Children and young adult


Goal
The goal of this application is to improve creativity as users need to think of the possible element that can be combine to create a new element.
 It also helps users to develop interest in chemistry. This is because users will be experience alchemy that contributed to the development of modern chemistry and medicine.
The virtual application will allow the user to understand more about element. User will be able to interact with the pictograph that brings the meanings behind each element and how it was made and other information.


Objectives
-      To immerse the user through realistic visual and audio effects
-      To understand different element and combine to create new element
-      To allow user to develop creativity and interest of chemistry through VR application


Benchmark 






Description

  On the starting page before the user starts the VR application, there will be a brief introduction of the application and also a list of instruction on how the user can navigate and interact with the objects within the environment.
  User will be given four basic element and continue to combine among it to get a new element. The element will be view in 3D with audio and also the meaning of the element. Users will drag one element with another element to create new element. If wrong element combines, there will be failed notifications. If all elements have been found, user will receive achievement.
  The applications will be using Oculus Rift, leap motion and headphones.




FYP1 Project Proposal 2 [sir don't see any potential but if i really want to this one, i need to research more and get approval from sir]


Title
The Blind Adventure


Abstract
An adventure where user needs to find the way using directional audio cues.


Target Audience
Children, young adult and adult


Goal
  The goal of this application is to allow user to experience a journey where users depends on their hearing like a blind people. It also will help the sense of navigation through sound.
  VR technologies help normal people to have the awareness of how blind people use their sense to move around.


Objectives
-      To immerse the user through audio and visuals.
-      To allow users to understand the importance of our sense
-      To allow users to navigate through the adventure


Benchmark 




Description
Detailed description of the application.  What are 2 levels?  What will happen in both levels?  Describe how will the user interact with the application? Input/output technology used?
On the starting page before the user starts the VR application, there will be a brief introduction of the application and also a list of instruction on how the user can navigate and interact with the objects within the environment
 Level 1 is where users know what their objective and applying what they understand about the application and the journey start.
  Level 2 is where users understand more about the story and solve the entire obstacle and meet the ending.
  This application will be using Oculus Rift, Xbox controller and headphones.




FYP1 Project Proposal 3 [sir see the potential and approve this one but need to research more, why it need to use VR applications, more benchmark, what other awareness game]


Title
Autism Spectrum Disorder


Abstract
Users can understand more about Autism as they will be playing through an Autism eye.


Target Audience
Young Adult and Adult


Goal
The goal of this application is to allow user to experience the symptoms of Autism person. Users will be more aware of an Autism person.
  This application help to spread awareness of Autism and less misunderstanding would occur.
  This virtual application would allow the user to interact with action and understand how Autism works and how we could be more understanding.


Objectives
-      to immerse the user through realistic visuals and audio effects
-      to understand the message behind every action
-      to allow user to easily access about Autism Spectrum Disorder through web based VR application


Benchmark 





Description
  On the starting page before the user starts the VR application, there will be a brief introduction of the application and also a list of instruction on how the user can navigate and interact with the objects within the environment.
  User will be doing some action and choices through the application.
  User will be using controller/keyboard and view through PC screen.

Unknown

1112703465, Virtual Reality, Delta year, Final year project ,all iz well

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