Level 1 Research
16:48
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16:48 0 Comments
http://think.direct.gov.uk/education/early-years-and-primary/parents/5-to-7s/teaching-your-child-to-cross-the-road-safely/
(Teaching your child to cross the road safely)
(Music Therapy May Help Children with Autism)
Autism In Malaysia and In-depth research
13:00
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http://www.autismmalaysia.com/13:00 0 Comments
http://www.autism.my/
http://everydaylife.globalpost.com/room-colors-children-autism-10950.html
(The Best Room Colors for Children With Autism)
http://www.autismclassroom.com/index.php/home-space-design/color
(Colors)
http://www.ehow.com/how_5331078_design-autistic-childs-room.html
(How to Design Your Autistic Child's Room)
Final Proposal!
01:44
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01:44 0 Comments
1.0
ABSTRACT
Autism is a lifelong
developmental condition that affects, among other things, the way an individual
relates to his or her environment and their interaction with other people. This
virtual application will help children with Autism Spectrum Disorder to develop
skills through virtual environment and interaction based on Pivotal Response
Treatment (PRT).
1.0
TARGET AUDIENCE
Autistic
Children
1.0
GOAL
1. What is the goal of the whole
application?
To help Autistic children develop skills like basic safety and social
skills based on Pivotal Response Treatment through virtual environment and
interaction
2. What is the application trying
to solve?
Autism person cannot be recognize by looking at them. No one “looks”
autistic. When a person is autistic, it just means their brain works
differently. Most kids with autism are good at some things but have to work
harder at others like normal kids that maybe well in sports but is afraid of
public speaking. Everyone has things they’re good at, and things they have to
work harder at. One way that brains can be different is that some people have
an autism spectrum disorder.
Normal person tend to misunderstood autism action like spinning around
for a long time, flapping their arms, jumping up and down a lot, or rocking
back and forth. Those repetitive activities are called stims, and they’re doing
it because it feels good, or it’s relaxing, or its fun, or as a way to block
out too much noise around them. They also tend to have trouble with facial
expressions. Kids with autism won’t know how you’re feeling just by looking at
your face. Also, sometimes their facial expressions won’t match how they’re
actually feeling. Often, if your friend with autism doesn’t seem to have any
expression on her face, it just means she’s still thinking about something. If
you’re not sure how someone is feeling, you need to ask them.
This is what the application is trying to solve, Autistic children have
problems with socialization and are lack of awareness of danger. With the virtual applications, we want to
motivate Autistic children to talk and communicate with their peer, parents and
their siblings. We want them to think it is fun to communicate and it is fun to
use their language. We want to hone their basic safety skill and social skills
based on Pivotal Response Treatment (PRT). PRT is one of the best studied and
validated behavioral treatments for autism.
Derived from applied behavioral analysis (ABA), it is play based and
child initiated. Its goals include the development of communication, language
and positive social behaviors and relief from disruptive self-stimulatory
behaviors.
The examples of technique from PRT that will be using in these virtual
applications are child choice. Children get to choose what they want to play
with, talk about and what they want to learn. Second is task variation, as it
will be more fun for them and not boring. Another variable is to reinforce
attempt. When they really work hard on communicate, they will rewarded back
with something fun as to say great job to them.
3. What is the advantage of VR
that can be exploited to enhance project?
Virtual Reality helps Autistic kids
develop skills. For school-aged children with autism spectrum disorders, skills
often taken for granted can be torturously difficult, whether staying within
the confines of a yard, crossing a street or navigating the social norms of
group playtime.
Aided by the observation that autistic children relate especially well
to virtual reality and computer programs, an entire field of research has
sprung up in the last 15 years. No one has a definitive explanation for the
technological attraction, though Justine Cassell, director of Northwestern
University’s Center for Technology & Social Behavior, suggested that a
virtual reality program’s infinite patience certainly helps.
“Technology is also more
predictable and controllable,” she said, “and autistic children like
predictability a lot.”
Even so, a particularly convincing virtual reality simulation can help
an autistic child transfer new skills back to a real situation — a common
difficulty among children with autism, who often focus more on details than on
context. New technology can provide an in-between setting, “particularly in a
virtual world that’s not moving as quickly and doesn’t have as many cues that
might distract you,” said Gary Mesibov, director of the University of North
Carolina’s Division TEACCH, a program focusing on the treatment and education
of autistic children.
In several studies over the years, Parsons has shown that children with
autism usually recognize that virtual environments are meant to simulate
reality. Parsons is part of a new £1.65 million project in Europe, called
COSPATIAL, which will place multi-player virtual reality programs into public
schools, aiming to help high-functioning children with autism interact socially
with their teachers and normal peers. Using this technology is a particularly
attractive method for studying autism because people with the disorder tend to
have a knack for visual learning; some studies have even reported that they
have superior visual acuity.
"They're not so keen on
interpersonal, face-to-face interaction, so there's something comfortable about
using the computer," Parsons says. "And of course the visual stimuli
appeal to a visual way of processing the world, which tends to favor people
with autism." Virtual applications like gaming technology are also more
sophisticated, and more accessible, than ever before.
4. Is
this project new or has it been created before? If yes, why are you doing it
again?
Based on my research, the first video and virtual reality games made for
children with autism, developed about a decade ago, looked too simple and
unrealistic, says Sarah Parsons, one of the leaders of these initial efforts
and a senior research fellow in the School of Education at the University of
Birmingham, UK. "Now they have the potential to be very realistic in the
way that they look, and you control everything that's seen and heard within
them."
There also a game called Astropolis, in which children act as pilots of
their own spaceships. It is a video game designed to combine perceptual,
attention, and social cognitive measures of autistic behavior. One Astropolis game, called 'Maritime Defender’
puts a new twist on the classic 'go/no-go' test to measure executive function. Another
game that has been made is called 3D safety game for children with Autism. It teaches
Autism children to cross the road by following example of a virtual talking
dog. It is to improve the safety skill of Autism children.
The
virtual applications that I wanted to make will be based on what has been
research and accommodate to Autistic children needs. It will be more realistic
and immersive as it will be in 3D virtual environment where Autistic children
will develop skills like basic safety and social skills.
4.0
OBJECTIVES
·
To
give Autistic children choices on what they like to learn about as it will be more
fun for them to choose for themselves
·
To
hone the Autistic children basic safety and social skills through variation of
educational games
·
To
reinforce Autistic children that if
their put effort in something, they will be rewarded in something fun back
5.0 BENCHMARK
- Character
- Environment
Level 1 :
·
User
will face a variation of choices of task and games that is educational to them
Level
2 :
·
User
will move on to their choices and completing the task or games
·
Task
like learning how to cross the road and play games about colors
Level 3 :
·
When
user is ready, they can choose to test themselves in an exam and when they
success to finish the exam, they will be rewarded with trophy achievement
·
The
exam will be based on what they learn in level 2 just a bit more difficult
7.0
INTERACTION DESCRIPTION
This
virtual application will use first person point of view.
Oculus
Rift (output) and Xbox controller (input) will be used in this application.
Level 1 :
·
Users
will be able to walk around in a virtual environment
·
Interact
with UI
Level 2 :
·
User
will be able to interact with object to complete their task (e. g. picking up
right color of ball etc.)
·
User
will be able to look around, walk and
jump or run to complete the task (e. g. looks left and right to cross road
safely)
Level 3 :
·
Users
have to complete the task from UI
·
Users
will be able to collect reward if success in completing task
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